Challenges and possibilities encountered by Physical Education teachers for the inclusion of Electronic Games in their classes

Authors

  • Elker De Oliveira Lourenço Secretaria Municipal de Educação de Goiânia
  • Flórence Rosana Faganello Gemente Universidade Federal de Goiás (UFG) https://orcid.org/0000-0003-1063-4958
  • Alan Queiroz da Costa Universidade de Pernambuco (UPE)
  • Ana Paula Salles da Silva Universidade Federal de Goiás (UFG)

Keywords:

Electronic Games, Digital Technologies, Teachers, Teaching, School Physical Education

Abstract

It is up to the school, especially the public, to integrate Digital Information and Communication Technologies (DICTs) to compensate for the tremendous social and regional differences caused by unequal access, training and use of these technologies. This article aims to verify the appropriation of DICTs and, more specifically, Electronic Games by Physical Education teachers in their classes. The focus on Electronic Games can be explained by the fact that they are considered the gateway for children and young people into the universe of digital culture. It is qualitative research. Physical Education teachers from the municipal education network of Aparecida de Goiânia–GO participated in the study. Teachers responded to a questionnaire via Google Forms. The data was analyzed using the Content Analysis technique. The main results are: a) the use of DICTs in classes enables experiences that, without their use, would not be possible; b) teachers who have had some cultural experience with Electronic Games recognize remarkable moments of learning; c) the difficulties in including Electronic Games in classes refer to digital resources for practice, their insufficient quantity and/or outdated software and/or inoperative equipment, and the lack of initial and continuing training; d) Electronic Games have been inserted into classes through games on websites, theoretical discussion with digital experimentation, transposition of Electronic Games content to non-digital experiences; e) the experience with Electronic Games has the potential to contribute to several factors linked to the motor, cognitive and social aspects of students.

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Author Biographies

Elker De Oliveira Lourenço, Secretaria Municipal de Educação de Goiânia

Mestre em Educação Física pelo Programa de Mestrado Profissional em Educação Física em Rede Nacional PROEF/UFG (2021-2023). Graduado em Educação Física pela Universidade Federal de Goiás (2009). Integrante do ConnectLab (UFG). Professor de Educação Física na rede municipal de ensino de Goiânia - GO e na rede municipal de ensino de Aparecida de Goiânia - GO.

Flórence Rosana Faganello Gemente, Universidade Federal de Goiás (UFG)

Doutora em Desenvolvimento Humano e Tecnologias. Professora Adjunta da Faculdade de Educação Física e Dança da Universidade Federal de Goiás. Líder do Grupo de Pesquisa Conexões entre Práticas Corporais, Tecnologias e Inclusão/ConnectLab (UFG).

Alan Queiroz da Costa, Universidade de Pernambuco (UPE)

Professor da Escola Superior de Educação Física da Universidade de Pernambuco (ESEF/UPE).
Doutor pelo Programa de Pós-Graduação em Ciências da Comunicação (PPGCOM) da Escola de Comunicações e Artes da Universidade de São Paulo (ECA/USP-SP),

Published

2025-07-02